Not a writing-related post, but some friends and I just finished our first game of Gloomhaven. If you don’t know what Gloomhaven is, it’s a massive cooperative campiagn dungeon-crawl style board game, but heavy with thematic elements in a persistent world.  The design is “hard core” in that you’re pretty much only supposed to play it once on campaign mode, tearing up cards and permanently […]

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